Jigsaw's Rants & Reviews

Friday, July 13, 2007

Blue Dragon Demo Review

The Blue Dragon demo has two levels available that you can play for an hour each. I was able to beat the first level of the demo with a couple minutes to spare, and I made it a good way into the second level before I got mad and had to stop. While I do like RPGs I prefer ones along the lines of Knights of the Old Republic, Jade Empire, or the to-be-released Mass Effect. Japanese style RPGs are not ones I find myself interested in, but with all the hype over Blue Dragon I decided to check out the demo. The graphics remind me a lot of Dragon Ball Z, but then I don't think I've ever seen a full episode. So if you're a fan of Dragon Ball Z don't judge me to harshly on the comparison. While the graphics are not a style I prefer they still look really nice. After playing the demo for Eternal Sonata recently it took a few minutes to get use to the full featured RPG system with items, skills, spells, and classes. Once I got use to it and remembered how a real RPG is played I was able to breeze through the first level pretty easily.

There are some unique elements to the game which I really liked. First, when you're wondering around the world you can pause at any time and pull up a Field view that shows you all of the enemies in range of you to attack (if there are any). This gives you the opportunity to attack one or all of the enemies in range. At first I was ignoring this option, but once I got use to it fighting got a lot easier. The other unique feature that helped get through the demo quicker was the Field Barrier. When activated you don't have to fight any weaker enemies that you have defeated before. So, once you beat a specific type of enemy you never have to fight them again if you don't want to. Other than the boss fights I was able to take out whole parties of enemies in one turn for the most part. During the boss fights the tension meter is the key to winning. Basically, the more damage done, both by you and to you, increases the tension meter and once it is maxed out you can do really powerful attacks that can pretty much defeat anybody.

The regular combat system took a little getting use to, but once I figure it out I was slaughtering guys. Any attack can be powered up, but the more you power them up the longer you have to wait before the attack occurs. Since combat is turn based you want to try and get the most power out of your attack while still getting the attack in before the enemy gets another turn. It took me about half of the first level to start getting the hang of the turn based power up attacking style, but now that I have it figured out I really like it.

There were a couple things besides the graphical style I did not really like. First, some of the powerful attacks have their own animations and for some reason it would not let me skip some of them. The weird thing was that other animations could be skipped. The same thing would happen with some of the cut scenes. I could skip some of them, but not all of them. Since the demo is only 60 minutes I wanted to skip these after I saw them the first time since the same attack has the same cut scene every time. The other complaint I have is that the music during battles seemed like it was always the same. After a while it gets old. The music itself is pretty good, but after hearing it over and over again for almost 2 hours I was getting pretty tied of it. Hopefully the full game has more music that it switches between.

I never made it past the Gorgon Hydrattler in the second level. I had all of the other areas cleared out, but every time I'd fight the Gorgon Hydrattler it would turn all (or most) of my team to stone with its first attack so I could never get an attack in. If anyone knows how to keep from getting turned to stone please let me know. I'd like to finish the second level, but I can't get past this part.

If you're into RPGs I'd absolutely recommend giving this one a try. Despites is cartoon appearance it has a lot of depth to it. After playing it for a couple hours I was still finding great new spells, skills, and items that I did not know about. Before playing this demo I had written this game off, but now I'm thinking I'll have to play the full version.

Labels: , ,


4 Comments:

  • I'm looking forward to this game. Every now and then I like the odd J-RPG and it's good to see a few appearing on the 360.

    On a side note I believe one of the designers of the game is "Akira Toriyama", whom is responsible for Dragon Ball so it explains the likeness :o)

    By Blogger QuizzicalDemon, At July 14, 2007 5:00 AM  

  • Funny I was actually trying to find a webpage that would tell me how to beat the same guy. Anyway, I selected the rattler using the same field menu, he usually petrifies 3 or 4 of my party. With the first guy I use the stone-be-gone (under items -> heal) to heal Jiro if he's petrified. I do this because he comes back to life after a death so long as someone else is alive (I believe). I do the same to get the little elf guy as he usually counters every attack on him. Keep doing the same, use the cure all with Jiro will unpetrify as well. And then obviously bring back to life with item or magic any one that has the tension all the way up. It took me like 5 times to beat him. Just stick with that strategy and you'll get through.

    Also, wait till you get to the end boss. He's a badass.

    By Anonymous Jason, At July 15, 2007 12:13 AM  

  • Yeah. I did the same thing with the stone-be-gone - the real trick is to just hope he leaves 2 guys up. Also, EVERY single character can equip that ressurect skill, which works once per battle. So I slapped it on every character..

    Then I just laid into him as hard as possible. Don't forget to dig through your skills and find some bonuses to add to your characters. The black mage has things like doublecast that aren't equipped, and i think the melee has a double attack that's not equipped, etc.

    For the last boss, he's hell. I know fire and shadow both heal him when he has his elemental barrier up. Air works. Try to hit him with as many corporeal attacks as possible :D Don't forget jiro has that heal spell for all party members. if he stays alive and non petrified.

    Good luck ;) He's got about.. 15k hp i think.

    By Blogger Elucidate, At July 16, 2007 3:36 PM  

  • Theres actually 2 items accesories in your menu that stop you from being 'petrified' - both earrings.

    Equip them on Jiro and Kluke.

    Remember to give everyone the best skills - ie - Resurrection, double strike, double spell etc etc...

    By Anonymous Anonymous, At July 21, 2007 10:53 AM  

Post a Comment



Links To This Post:

Create a Link

<< Home