Vector TD Review
This morning I was a little frustrated because I did not have anything to play on my Xbox 360 (I'm waiting on C&C3 to come from GameFly), and I had some spare time. Then, I got an email this morning letting me know that Vector TD was released. Vector TD is the most recent Tower Defense game from David Scott who also created Flash Element TD and Flash Circle TD. Vector TD has a lot of the great elements that make David Scott's other Tower Defense games so great. You get interest for cash you have not spent at the end of each level. Also, if any of the enemies to make it off the screen you loose a life and then they loop back to the start. I love both of these game play elements.There are 4 different tower colors (blue rays, red rockets, green lasers, and purple powers). Each of these tower colors has 2 or 3 different types of towers. Basically, a Level 2 tower does more damage than a Level 1 tower, and a Level 3 does even more. After buying a tower you can also upgrade it up to 10 times. There are 6 different types of enemies and each has its own strengths and weaknesses. This combination of weapons and enemies makes for some great strategies. There are 4 normal maps and 4 hard maps. If you have played any of David Scott's previous games you had better just start on the hard maps. I started on the normal maps and I beat them all the first try with a score in at least the 40,000s and over 15 lives left.
One of the new game elements that Vector TD has is that the waves of enemies don't come until you are ready and hit a button to send them. This makes the game a little easier because you don't have to try and rush to et your stuff upgraded before the next level comes. Another thing that makes the Normal levels a little easy is that there you know you only have 40 waves of enemies to make it through. So, if you can make it past level 30 you might as well start spending a little money. The final new element I really like is that you can specify which enemies you want your towers to target first, individually. Each tower can be set to target the closest enemy, the strangest enemy, or the weakest enemy. This really helps later in the game as you can have your strong towers know enemies down a lot and them have the weaker towers finish them off. If you are a fan of Tower Defense games I'd highly recommend Vector TD. It has a lot of the great elements that the previous Tower Defense games that David Scott has put out had, but with a great new towers and enemies.
Labels: review, Tower Defense, video game



1 Comments:
The game is great fun but a couple of balance points need addressing. 1) At 3%, the interest bonus option is not anywhere near as good as taking the range or damage bonus. It seems as if the interest bonus ought to be 4 or 5%. 2) The blue tower options also seem unbalanced. The base level one is the only one you need to use. The second level (top) blue tower is too slow to fire, only hits a single target, and doesn't do that much damage. It would be better to reduce the damage of the base level one a touch and make it only hit two or three targets but keep the price the same...introduce a medium level blue tower that is slighly more powerful than the base level blue tower, doing more damage and hitting an additional target or two over the base blue tower...and then fix the top-level tower to actually be useful-e.g., it hits more targets than the middle level blue tower described and does a lot more damage (e.g, 12000), then increase the cost to >$2500, similar in cost to the high level red and purple tower options. The TDX version introduces a high-level warp-back blue tower, which is a nice addition, but the middle level blue tower in that variant is still flawed.
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February 2, 2008 11:29 AM
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